It tried a reboot of in-house action series Dead to Rights. It tried the mythological adventure Enslaved. It tried a gravity shifting shooter called Inversion. And then there was Splatterhouse. I thought that was a shortcut. What came next involved finding an American development studio with a penchant for brawlers, a choice that would eventually haunt Namco Bandai. In retrospect, the casualties of Splatterhouse were significant: wasted development funds, a shuttered third-party studio and a newly opened first-party team — which then closed when Splatterhouse shipped.
The circumstances were as messy as the blood-soaked game. They were quite renowned. Signed to a deal, BottleRocket put approximately 35 people to work on Splatterhouse. Wooden boards and cleavers were the weapons of choice.
For the new game, Namco Bandai stuck to that idea. A design document set out development goals for traditional brawler combat and a visual style reminiscent of the old games, along with other nods to the originals. They were never in lockstep with what each side wanted with the game. In their place came designs that some on the art team found strange. Right after Bandai Namco staff left their premises, they started doing a different thing, which was ordered by Jay. Progress slowed. In the art department, Chung came onto the project, joining a team composed mostly of recent graduates.
It was mind-blowing. When they looked into it deeper, they determined progress was not at the rate we wanted it to be. Wilkins saw all of this as a management issue. The Flash continued as well, keeping BottleRocket working at capacity. That left BottleRocket with Splatterhouse and a second team without work.
Those we spoke to for this story gave conflicting answers on the fate of the Flash developers. Some said those team members stayed on and helped with Splatterhouse. Others said BottleRocket kept working on The Flash , with hopes of securing another publisher. Another person said they were let go soon after Brash folded. Multiple sources reported feeling surprised, though, that the company kept spending at this time, noting as an example that BottleRocket built an in-house theater room despite having only one project in development.
With quality issues continuing, Namco Bandai made the decision to pull Splatterhouse from BottleRocket in February Some on the team had no advance notice. Not all was lost for some members of the BottleRocket team, though.
During the dev kit retrieval, Namco Bandai management handed out some business cards. Some of the game designers, too. We fired the management. It was purely a performance issue. Splatterhouse sat in limbo for three months as Namco Bandai formed the new Carlsbad studio, acquired equipment and settled in.
The distance between Carlsbad and Santa Clara — more than miles — created complications. The new Carlsbad group needed to put together a full team. That meant going into work at Rockstar on Monday and quitting. Namco Bandai sought to keep the budget in check — having already paid for a year of development time — which meant tight schedules and heavy pressure.
Keep going. The two teams began parsing what they could keep. Fewer games still give you the opportunity to literally be covered in blood. The more blood you soak up into your Necro Meter, the more abilities you unlock. Rick can upgrade different abilities the more blood he collects, incentivizing players to get creative with their kills.
One of the most fun of these is Berserker Mode, which lets you use a chunk of your Necro Meter to transform Rick into a monstrously roided out version of himself, able to pull off ridiculously powerful moves, like extending room-clearing blades out of his arms, enabling him to decapitate multiples enemies at once. Not only are you able to dispense brutally violent moves, but you can also take an extreme amount of punishment yourself. Rick has a dynamic damage system that gets worse the more abuse you take.
As you take hits, deep gashes will split open across his body, exposing guts, muscle, and bone. He can even have limbs ripped off. Luckily, you can revitalize yourself by soaking up the split blood of your enemies. I initially played the game on its Normal setting Savage and after beating it, immediately started a second playthrough on Hard Brutal. While the game is challenging on Normal, it definitely lives up to its name on Brutal and significantly ramps up the difficulty.
You really have to master all your special moves and use them strategically especially absorbing enough enemy blood to refill your health meter and initiate Berserker Mode if you want to beat the game on its hardest setting. Overall, I loved just about every aspect of Splatterhouse from its story and gameplay to its level design, thrashing death metal soundtrack and ballsy ending. I could easily talk about this game all day long, but you really just need to go out and play it for yourself to get the full experience.
Right now, prices on eBay for both the and PS3 versions of Splatterhouse are relatively cheap. Unfortunately, they are not backwards compatible with newer systems. Another good site for all things Splatterhouse is the all-inclusive West Mansion , which has tons of info on not only the entry but all games in the series.
Splatterhouse has stood the test of time. It successfully blends an uncommonly smart story and buckets of blood and gore, with solidly satisfying brawler gameplay. Rely on Horror is a free fan site with a dedicated team of content creators. In order to continue to deliver outstanding content, we need ad revenue!
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Rick goes into a slaughter house where the meat comes from the remains of humans. Fighting their way through the slaughterhouse, the Mask notes that it and Rick are being watched. After slaying several creatures and fallen prey to the slaughterhouse's traps, Rick comes face to face to the chainsaw wielding Biggy Man. Rick fights the monster using a shotgun , only to fall into another trap which sends him to a lower area.
He catches a glimpse of Dr. West and Jenny, who are teleported again, before the fight with the Biggy Man resumes. Fighting fire with fire, Rick kills the Biggy Man with one of it's own chainsaw arms. While gutting the Biggy Man, the Terror Mask references Jennifer's promise with Rick, "I want us to be together until the end of the world.
A portal opens, and Rick and the Terror Mask go through it, reaching another point in time. Rick is transported to an underground cave with Aztec markings on the walls. He assumes that they're in southern Mexico, but the Terror Mask reveals that they're back in the present day West Mansion, and that Dr. West dug out these tunnels under the mansion. It also reveals that many people died in construction of the tunnels, yet their bodies will not rest.
The walls shake violently, indicating there's something big ahead. Rick comes across the chainsaw that he used to kill the Biggy Man, and uses it to fight against the undead horde in the catacombs. After fighting through hordes of monsters and destroying an eyeball gaurdian , Rick finds the source of the comotion: a giant worm monster.
Rick fights the worm, and it retreats deeper into the caves. The worm's retreat causes the floor to break, sending Rick even further underground. Through dialouge by the Terror Mask, it's hinted that it was worn before Rick Taylor.
One theory is that it can serve as a direct prequel to the first game due to the game's open ending; having a possessed Jennifer would explain how she's still on the brink of the living by the events of Splatterhouse 2. Another theory suggests that Splatterhouse is a distant sequel to the old Splatterhouse games with a different Rick and Jennifer.
Another theory suggests that the events of Splatterhouse are in a constant loop. This theory is explained through time-travel paradoxes. West becoming insane. This led to Dr. West spending two centuries to bring Leonora back by contacting the Corrupted. Eventually, he learns that by sacrificing Jenny and selling the world to the Corrupted, that Leonora can be brought back. When Jenny went to the West Mansion, Rick came with her for protection. This led to Rick being mortally wounded by one of West's monsters, and Rick putting on the Terror Mask.
Eventually, Rick came to the 18th Century and killed Leonora West, resulting in the paradox. Also because of conversations between Rick and the Terror Mask, the plot of the game and Dr. West's Journal , Splatterhouse appears to have a looped story. At the beginning of the game, Rick and the Mask make a deal that he can only remove the Mask after he saves Jenny. At the end of Splatterhouse Jenny was possessed by a green squid-like spirit, meaning that the Mask's deal isn't over, which could result in the apocalyptic world ruled by the Corrupted.
It's also possible that Rick had died after Jenny was possessed, and the Terror Mask was enslaved by the Corrupted again. After several years, the Mask would escape to a timeless island where it's worshipped. West would take it back to the West Mansion to research it, leading to the beginning of Splatterhouse several years later.
Splatterhouse Wiki Explore. Explore Wikis Community Central. Register Don't have an account? Splatterhouse Edit source History Talk 0. West and Jennifer through other dimensions and time periods and learns of Dr. West's plan to bring dark deities, known as "The Corrupted", into this world by sacrificing Jennifer.
West believes The Corrupted will resurrect his dead love Leonora, who bears an uncanny resemblance to Jennifer and originally died of cholera. The Corrupted intended to lay waste to Earth instead. It is revealed that Dr. West and the Corrupted had previously resurrected Leonora, but she was brought back as a demonic savage. West tried to contain her and bring her back completely, but one instance she escaped; Dr.
West later found her holding a porcelain doll, horrified at the fate of the child she took it from. West was later summoned away from the town of Arkham and his home on a pointless errand, only to discover that the town's populace found out about Leonora, and imprisoned her to be burned as a witch.
Rick encounters Leonora while traveling through time, emerging near the alit wickerman cage as the townsfolk are turned into monsters by the Corrupted. In an attempt to save Leonora thinking she was Jennifer, Rick was attacked by her demonic form, forcing him to kill her. A young Dr. West witnesses Rick stomping on her and loses his morality, vowing to tear down the gates of heaven and ascending on a pile of corpses, built from the townsfolk of Arkham and topped with Rick's dead body.
In the end, Rick succeeds in rescuing Jennifer and thwarting West's plans; however, leader of the Corrupted, the Overlord emerges, summoned from the killings Rick committed through the game and constructed from the bodies of 10, monsters. The Mask informs Rick that he knew that Rick's killing would release it, stating that he wanted the Corrupted to know that it was the Mask that stopped them, and for that to happen, he needed to let them out.
Rick and the Mask manage to kill it and sate the Mask's thirst for vengeance, but in the process, a stray spirit possesses Jennifer. Believing his deal with the Mask to be done, he tries to pry it off; however, aware of Jennifer's possession, it refuses.
It is implied from West's reaction that the stray spirit is Leonora's. According to Makoto Iwai, a then-senior vice president of Namco Bandai's American branch, he was tasked with finding a game to release that would be popular with American audiences. Realizing that a sequel to Splatterhouse might appeal to older audiences interested in games like Grand Theft Auto , and seeing Capcom 's success with Resident Evil , Namco Bandai approved the concept.
In early , BottleRocket revealed that Namco Bandai Games had made the decision to cut the developer from the project, and had already taken back their console development kits. Namco Bandai Games explained that the move was due to a "performance issue". Weeks later, it became known that Namco Bandai Games hired members of the original development staff from BottleRocket to help finish the game. The game's story and dialogue was penned by comic book writer Gordon Rennie. Splatterhouse was originally announced by Namco Bandai on May 29, , with an expected release for the Xbox and PlayStation 3 in As part of promotions leading up to the game's release, Splatterhouse was featured on the cover of Fangoria issue in June This was the first video game ever featured as a central cover on the horror magazine.
The cover featured custom artwork by Dave Wilkins the game's art director , and the article featured an interview with the design team by Fangoria' s lead video game coverage writer Doug Norris. The game received "mixed" reviews on both platforms according to the review aggregation website Metacritic. Eurogamer said of the PlayStation 3 version: " Splatterhouse is only reasonably good at being the classless procession of shock and bad taste that it wants to be.
The A. But the extra touches help elevate it from passable distraction to entertaining diversion. It's mindless, tasteless and ultimately throwaway, but as the mask often intones: 'I could say I wasn't enjoying this Tom Vote of Mania gave the Xbox version 5. I think the new Splatterhouse is a fun albeit somewhat flawed and disappointing game with a really solid story and a unique art design and presentation. I think the game lacks some certain control and gameplay polish and it could've used a better climax and maybe a couple extra stages.
It feels in some ways like an incomplete game that could've used another year of development due to the already tumultuous development process the game went through in early stages with BottleRocket. From Wikipedia, the free encyclopedia. This article has multiple issues. Please help improve it or discuss these issues on the talk page. Learn how and when to remove these template messages. This article's lead section may be too short to adequately summarize the key points.
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