On the getto actually. In the add users field, enter the files. Jack Wallen machine, and a few of the trial with to do.
Use Iceman to build a bridge to the next area, and Storm to fly over to the crack. Keep going on until you've rescued the two more crewmembers. Proceed to the Maintenance Division. And some more people to save. And always you have to take the long way! Well, at least no boss. Once you save the last crewman, you get a CG sequence with I just keep thinking of Rebecca Romijn when I see Mystique Ahem, what was I saying?
Oh yes They're somewhere in the subbasement. Talk to them. Explore the mansion. Uh, duh! Do I really need to spell this out for you? Defeat Mystique Defeat Mystique to get to Blob. Defeat Blob Find Blob's trail to track him down. Meet in War Room. Meet at the War Room to start the next mission. Find wolverine and talk to him. No one to talk to on the top floor, but you can check out your newest artwork in Colossus' room.
Go down to the ground floor. You can have a chat with Nightcrawler, head on over to the library to boost up the characters with whatever comics you got, have a chat with Iceman in the dining room. Talk with Jubilee in the living room. Well, your new objectives sound a lot like the first level And you already know about the first level, so I'm not gonna give you another walkthrough. Just read the same stuff from above, without all the breaks for the tips.
Okay, so there's different enemies here, and different items. Also, in the area after Pyro, all the way at the end of the path is a Comic Book. Just past there is a Sketch Book, hiding under some fencing, just before the pipe you have to break into. And now you get to use Magma in field missions! Now, if you were following me correctly, you should have another Comic and Sketch Book.
Head to their respective places to check 'em out. Anyone you talked to before has something new to say about you becoming an X-Man or -Woman, for that matter. Find the director of the Weapon X project. You start in the tank. Bust out. It's still really just a one-way area, not really any side-spots. Just keep going until to get to a red arrow for Lab Support.
Just keep on going through to Fission Gate. Along the way there's a Danger Room Disc for Survival , in case you haven't picked it up yet from Healer. As you get to the next XTraction Point, the camera pans around, showing you the various things in the room. You'll need to head to the left, jump over the green stuff and use the control panel to deactivate the Automated Defense Control. Head back to where you came, and go past, over another river of green stuff, and down the next stairs.
Now, brave the flamethrowers or just time it right , note the last one can be a bastard. Now, head down to the top of the last staircase before you get to the center. Wait until the big thing blasts it's greeny goodness into the center, then rush around the side of the center and up the staircase at the end. Then, more flamethrowers and green goo- hurdling, and finally Find them and stop them immediately.
Locate Colossus. Find him and see what you can do for him. Redirect Coolant. Find the pumps and redirect the coolant by turning them on 4 total. Raise coolant level. Find the controls to the main vat and use them to raise the level. Locate a helpful scientist Duh! Well, starting out, talk to the Lab Tech for a new objective the old one was kind of vague. Head around the area, mopping up the Nuclear Security guys, heading to the Turbine Facility. Now, keep heading on, and when you get to the first yellow X, you now have 2 choices, thanks to Magma.
Head past there and to the left to use the control panel that operates the green forcefield. On to the next area, the Reactor Core. Head across to the Lab Tech and he gives you another new objective. Head past him, and use the first panel you see to raise an elevator. Past that, after wading through Acolytes, is another panel, across a catwalk. Wait until the electric-generating thing is at the bottom of it's cycle, then dash across, hit the panel, then after the scene, wait for it to get to the bottom again, then dash back across.
Head across the other catwalk past the red arrow and have someone who can fly go down just off the end; at the bottom, there's a platform with a Comic Book. Then go into the Coolant Pumps. Head right at the first fork, then go along until you see on the map a yellow X. Cross over. Two of four down. Head back to the second fork. Loop back to deactivate the forcefield, then back up to where the other three yellow X's are. Another bridge, and all four down.
Head back to the Reactor Core. Straight ahead of you is the control panel you need to use. There's two objectives down, two to go. Talk to the Lab Tech for some gratitude, then head through the recently-opened door to the Conversion Sequencer.
Use the control panel to have the elevator take you down. There's Colossus! What's Up? We have 20 minutes until a nuclear explosion! And apparently, we can avert this with the aid of a "helpful scientist". Head down the catwalk, and there's a fork just past Colossus.
Take the right path to use the first Control Panel here. Go on until you get to the door to the Secondary Control Center. Go down, and make a bridge, so the Acolytes across from you can die. Well, the helpful scientist wasn't very. Use the control panel near him to drop a forcefield. There's a Sketchbook here, in an area you can only fly to. It has an Acolyte Master guarding it, though. Head to where the forcefield was, into the Condenser Controls.
Keep wandering through here, and you'll eventually see a Danger Room Disc for Challenge - Storm, if you don't have it already. The control panel just below the Disc shuts off the flames in front of the next door, leading back to the Conversion Sequencer, this time, the top area. After you use the control panel, you can have someone fly past the working reactor you see over to an area with a Danger Room Disc Assault and a stat point.
Afterwards, use Storm's Tornado to push the reactor parts together, then zap 'em with Lightning. Once both are done, a scene with Colossus. Reboot the Mainframe Reboot it for Forge Well, take your time here, since it's a new, non-hostile area. Talk to Moira, and you can head around to talk to Multipleman. As you work your way around, chat with Colossus, then head downstairs. In the "outer ring" of the central area, there is another Sketchbook.
Head around to the next set of stairs, and you can see a scene with Cyclops and Havok. Head back down to the central area, and there is a small area off to the side. Forge is in there. Talk to him. Now you're in the Mainframe area, doing Forge's job. Go around the catwalks to the first yellow X. Hit it, but it doesn't do anything. Bust out the window to the right or left and head down into that area. Destroy the debris that's laying on the center section, then head over to the next yellow X to raise the bridge.
Be sure to be on it when it goes up. Afterwards, hit the next X to find out you have more to do. The control stations are on the bottom of the first area in the Mainframe. Hit them both, then head back to the "Main Console" in the center of the second section, to complete this part. You start at the pool, so head around, talking to people.
Head over to the high-dive part of the pool for a Sketchbook. Colossus is up near the entrance to the Mansion. And check it out! Another new character! Cyclops is just down the hall. Head over to the Library to use the new comic you got, then up to the Dorms, if you want to check your new artwrok, otherwise, down to the subbasement.
You can talk to Beast in the lab, and there's a Comic down by Toad. Then, either head back to the library to boost up a character, or to the War Room for a briefing. Also, Nightcrawler is there, have a chat. Jean Grey will reveal them. Locate cloaked Soldiers. You start on the basketball court. Consider the side of the court with the exit as North.
Head to the East. Now, follow the path to the Front Yard. Well, that was a short one Find her and talk to her. Explore the Mansion A-duh! Mission selection Meet in the War Room to start the next mission. Everyone still has the same crap to say, so you might as well just head on over to Cerebro to talk to Jean. You get to rescue her. You start at the XTraction Point. Head in the direction of either yellow X if XTraction Point is in the Southwest, I went with the East one first and keep touching the switches until you eventually get to the one that works.
Hit that, then go for the other one. The Western one you have to hit with a Telekinetic Blast. Now that both are triggered, the way ahead is open. Ooh, spooky Astral creatures. Once you kill them all, a switch appears in a lower courtyard. Hit that, then proceed. Off to the South side of this next area is a Danger Room Disc; keep going afterwards on the main path. Just head into the spooky gate on towards the Chamber of Echoes. If the entrance is South, the paths to the North and West connect in a small area with some Astrals, the paths to the East lead onward.
In the next area, the South leads to more enemies, while the North leads forward. Head West into The Endless Stairs. Just hop on down, and head either way. If the base area is South, and the direction you head away from it is North, then to the West are some more enemies, to the East is the path.
The spookiness! Oh, who is that most evil- sounding of voices? Oh, what was I saying? I mean, to the North, uh, more enemies? Maybe the path? Hop on the stone block, and do like you did way back when, only you get to do it twice this time! How enjoyable! At the far end, you find a Warped Synapse, and it's little buddies. Well, just head through the door, after you've triggered the switch, of course, to Kill them off and another switch appears, head through for a cutscene Now you are two.
From the start point as South, head North. Looks important. To the North of the crossroad are more enemies. To the East of the crossroad lies an area with a Comic Book. So, head back to the West, then NE. Kill all the enemies, then Illyana is rescued.
Ivestigate the entire facility Locate Havok. Find and talk to him. Defeat Havok. Defeat him. Free the mutants. Open the cellblocks to free them 2 total If where you start is the NW corner of the map, you can obviously go South or East. Head North from there, and if you go past the exit, you'll wind up in front of a yellow X.
Blast it with the welding beam, and it gets the door beyond it to work. Inside that room is 30, EXP. There are two more welding spots, each leading to Healing and Energy Packs. Just keep going, and get into a fight. I'm not saying who, or why, 'cuz that's wrong. Oh wait, you already read the objectives? You one will be three afterwards. Go to the elevator to get to the next area. You start at the elevator, just keep heading down the path.
You'll be fighting the GRSO guys again. Just keep on fighting. Eventually, you'll run into a barrier in front of the exit. Look on your map, there's a yellow X nearby. Use it, and in the room housing it, there's a Danger Room Disc. Now head back to the exit to the D-Block Ruins. Around the corner to the right is a Danger Room Disc. Head on over to the yellow X to pick up the keycard, then proceed on. Keep on until the scene with a Lab Tech, then exit to the Holding Cells. Head up to the XTraction Point.
You can't exactly head through the lefthand way, so go right; in the room the walls are breakable, so head through. Past here, you can't get through without a keycard, so head back to the lower area and continue on. Hop on up top to the glassed-in area to open the first cellblock and get that cardkey. Stay on top, and keep going around on this raised area to get to the 2nd set of cellblock controls.
There's not much anything else you can do, so head out through the red arrow to complete the mission. Them Sentinels don't stand a chance. Well, that was sure bizarre. Attend the mission briefing to continue to the next mission. Locate Emma and Jean. Find them to get more info on the Astral Plane. Talk to Beast and Storm. They're in the Medlab. Find Wolverine and talk to him. Find Cyclops and talk to him Duh! Okay, after the bizarre little scene from earlier, it's no wonder they want you to talk to every-damn-one.
Well, two areas are off the list: the Front Lawn and Estate Grounds. Can't get there from here at least right now you can't. Wolverine's kickin' back watchin' the tube in the Living Room. You can check out any new Comics you got should be the Emma Frost one now , other than that, head on up to the Dorms to check out your new Sketchbook. Other than that, head on down to the Subbasement.
Talking to either one starts a conversation with both. Again, talking to one talks with both, so head on out to the War Room to talk with Cyclops. Find him and talk to him. Rescue the Healer. He's been kidnapped, so you gotta go get him back. Find Gateway Search for Gateway in the nearby rooms.
Well, all the Morlocks except one are as tight-lipped as before, so just head up to Healer's little stand and talk with the Morlock there. He explains the situation. Can't say I blame the Morlocks, though. If I had been stuck in the sewer all my life, I'd be itchin' for something better m'self. Anyways, head through the now open door, to the Storm Drain.
Once again, the linear path. Keep going, and when you get to a bridge, cross it to get a Sketchbook. Go back, down the steps, into the muck. Keep going, and you'll get to another staircase going up. Head up, and around the bend. Down the hallway is a wall you gotta bust through, then another bridge. Keep going until you get to the red arrow for the Influent Bypass. Keep heading down the path 'til you get to an open area.
Off to one side, there's a fenced part, with sewage, and on the other side, a door and a Comic Book. We will be heading there shortly, so just keep a look out. Head out the other exit from this area to keep on along. See the door in front of the yellow X? Go past it to get to that Comic Book from before. Now head back to the X.
Looks like someone wants to play. Head around to the back side othe the arena- type area. Kill 'em all the Morlock Outsider should be your first target; it's the one that'll raise 'em back from the dead , then hit the switch. On the upper area of the arena, away from the exit, is a Danger Room Disc.
Head out the exit to the Wastewater Basin. Not really much to explain here, just keep on going around and around and around Just go past the exit gate to the area containing the lever to open it, along with an XTraction Point.
Then head off to the Overflow Reservoir. There's a Danger Room Disc located just across where you enter into the first big room. Just bust down the wall and snatch it. Yeah, those Morlock Giants say they're Physical Resistant, but if say, Colossus uses his Concussion move and blasts 'em into a wall, they're knocked the hell out.
And, having it blow up damn near every wall down here is sure cool too. Anyways, you eventually find Healer. But what is this? His cage is locked? But, but I'm using Colossus! Can't he bust it open? Okay, I guess I have to play by the rules. Head towards the yellow X to hit the lever that opens his cage. Now head back to Healer for a chat. Could he BE more vague? What room?! Oh, wait, we know who and what, but still Just head on to find Gateway and head to Well, head on along the way, and there's an XTraction Point up on a ledge.
Just keep killing the stupid Acolytes of all shapes and sizes. My favorite way is to blast 'em into the lava. You get around ALL their resistances that way. Head along the needle-like province to get a Danger Room Disc, then up the incline. There's a Sketchbook to the side of the next incline. Go up the incline to hit a control panel to open up the next area, the Transport Conduit. No going back now. Bosses: Avalanche, Sabretooth Damn Brotherhood bastards. Go to War Room. You should have done this plenty of times by now to know what to do here.
Now, before you head to check out your Sketchbooks, there's a new one waiting for you down in the Dining Room. After checking them out, and checking out your Comics, head to the Subbasement, since there's nothing else to do on the top floors. Beast has the portal thing from the Weapon X lab set up, so go talk to him. The hangar's still closed off, so go talk to Jean in the Infirmary. Wolverine's outside of the Danger Room.
Emma's at Cerebro. Protect them from the Sentinels three total , Sentinels 3rd St. Destroy all the Sentinels in this area nine total Save Mutants. Protect them from the Sentinels four total , Sentinels 4th St. Destroy all the Sentinels in this area eleven total Save Mutants. Protect them from the Sentinels five total , Sentinels 5th St. Destroy all the Sentinels in this area thirteen total Save Mutants. Protect them from the Sentinels six total , Sentinels 6th St.
It's nose is facing South. Sentinel 1 is just ahead of you, so go beat it down. South of 2 is 3. Head North and you'll get to 4. Don't talk to him just yet, though. You might waht to clear the area of Sentinel Mark IIs. Sentinel 6 is just South of 5, so be aware. There's a Danger Room Disc in an alcove at the North side of the park area, outside the fence. Sentinel 7 and MC3 are NE of the park area.
Sentinel 8 is just South of them. Sentinel 9 is to the West of the Ambulance. Once you're clear, head to the red arrow in the NW corner to go to East 4th Street. Where you enter is South. So head North, and on the West side, there's an alley with MC1.
Head down the alley until you see MC2, and Sentinel 1 will pop up. As you head out of the alley, Sentinels 2 and 3 show up. MC3 is in an alcove on the West side. MC4 is hiding behind a tree on the North side of the street, as it heads East. When the street Ts again, on the East end is the Ambulance, and on the South end are the last two Sentinels.
Head off to the SW corner to get to East 5th Street. Well, the wacky-looking thing from the load screen is sitting there if front of you. What do you do? Kick it's ass, that's what! Consider yourself as facing West as you enter this map. The XTraction Point is just to the South. Well, at least we know where them MC's are gonna go, since that's the Ambulance just in front of us. And as soon as you pass it, guess what drop down?
That's right! In a little nook, hidden behind a tree on the East side, is a Sketchbook. On the West side of the street you're on, there's an alley. Go back to where the alley Ts, and up the other way is Sentinel 7. Head South onto the road, and MC3 is to the West of you. MC4 is a little ways further, on the South side of the street. When you see MC5, Sentinels 11 and 12 pop out. A little bit South of MC5 is that last Sentinel. Head on over to East 6th Street.
Here, you start facing North; head that way. The Ambulance is just ahead of you at a 4-way intersection. Head East for Sentinel 1. Past that are 2 and 3, with MC1. Keep heading West for Sentinel 6. At the far West end is MC2.
Head back East, and just before you get to the intersection, head North into a little alley. Sentinel 7's here, along with MC3. You can see MC4, but due to the fence, can't get to him yet. Now head North at the intersection. Sentinels 8 and 9 are here, with MC5 slightly past them, on the East side of the street. But at the next intersection, a cutscene, then Sentinel Aw, it's a little kid version of an X-Man from the future! How cute! Head to the second intersection and head East.
The last two Sentinels appear just a little ways down, and MC6 pops up as well. With that, we head to the Sewers. Destroy the Teleporters. Destroy the Ladders. Boy, look at all them yellow Xs on the map! Better get a move on Okay, so you start facing West. Head down the hall, and you'll see an XTraction Point, along with one of the Ladders.
Use the lever past the only door you can use to drop the gate leading down to some GRSOs. Hop on over the catwalk to Ladder 2, and hit the switch to drop the other gate. Head back South to get to it, then head North. Head down to use the third lever, and again for the fourth lever. Ladder 3 is just downstairs, so take care of it. Head down the long stairs and TB2 is there to meet you.
Keep going, and TB3 will await. Head on down to Ladder 4. If you head around the South side of the ladder, there's a Sketchbook. Go down into the next area, and you'll find TB4. Keep going and you'll eventually get to Grit Flowage. Anyways, it looks as if we're back to the good ol' linear levels. Keep going forward to reach TB1. Go down into the muck and back up the steps; One direction has Ladder 1, the other has TB2 and the door onward.
Just a little further, and Ladder 2 makes its appearance. Where the path kind of looks like an E, go down the middle for a Danger Room Disc. Further along is TB3. Just through the next door is Ladder 3. Through the next door is TB4. Head around the cage area, keep going around until you're in the cage area and blast Ladder 4. Onward to Sedimentary. Onward, down the path. First up is TB1, followed closely by Ladder 1. Well, only one door works for you, leading to TB2. Now, in this M-looking area, the midpoint of the M is where the door to Ladder 2 is, along with a Stat Point.
Keep going along the M to get to TB3. Ladder 3 awaits at the end of this twisty path. Keep going, and you'll get to TB4. Hit the XTraction Point, then on to Ladder 4. Head through the door, nab the Stat Point, and on to the Dechlorination Area. For some reason, Marrow keeps getting revived after being killed. Luckily, she comes back with less and less health each time.
On to Muir Island! Mostly, just kick Juggernaut's Ass. Then exit to the next area. I've received several emails about this area, saying that nothing let's them get along in the story. One user Antony Bates emailed me back with a suggestion to reset the game, which he said worked perfectly. So if you're stuck here, after talking to everybody, and the story's not advanceing, try that.
Emma's still at Cerebro. Beast isn't being all that talkative. Jean's still in the infirmary. Head to the ground floor. Psylocke's sitting of the Pool table. Still can't go outside. Check your comics to boost up Colossus. Then head to the Dorms. Check out your new Sketchbook content, then head back to the Subbasement. He's trapped somewhere here on the Astral Plane. Gain access to Xavier's Mind. Bring the three pieces of his mind back to the Gate If you head away from the XTraction Point, a cutscene will occur, letting you get on with the mission.
You now have a choice of three doors. I'll start with The Guardian Statues Consider the doorway as South, and when you enter the level, you're facing North. Just follow the path along. Once you get to a T-like area, head West to get Xavier's Honor. To the East is a Danger Room Disc. On the way back to the portal Again, with the doorway as South, head NW to hit a switch.
Head back to the door and head NE. Head across using the moving block, then battle some Astrals and hit the switch at the other end of the room. This solidifies the bridge, and your team can come with you now. At the East side of the platform is a Sketchbook.
Again, the same tactics for the next spot. Follow the path along to get Xavier's Wisdom. As you head back, yet again Okay, let's take a different spin on this one. You start facing South, so go that way and down the stairs to the East. Just before the two paths meet back up, there's a Comic Book in the NE corner. Once the paths meet, head North. Pick up Xavier's Knowledge and head back towards the door, but again Boss: Dark Pyro Once back at The Threshold, feel free to save your game and then head to the upper area, the items are placed automatically, and you can enter The Colosseum.
Destroy all the tanks before entering the grounds four total. Locate sensor. Find the Sentinel Guidance System Sensor. Destroy all production machinery. Fabrication Facility. Stop Sentinel production by bustin' their machinery down three total.
Find controller. Locate the Sentinel Navigational Controller. Armor Application. Disable leg placement machinery. Leg Attachment. Stop Sentinel production by bustin' their machinery down two total. Disable arm placement machinery. Arm Attachment. Battle Sentinels. Isn't that what we've been doing? Fight the Bio-Sentinels. Blast 'em out of your way two total. Investigate the Lower Levels. Do what it says. It's kind of self-explanatory. Locate Kincaid. Find the General.
Liberate Gateway. Free him from his cage. Free Morlocks. Free the other Morlocks from their cages five total. Get Kincaid. Capture him damn! Well, actually keep going afterwards and if you follow the path, that's really just what you'll run into. Pretty simple to do that first Objective. Keep going past him into a metal box-type thing for a Sketchbook. Go use the door, and head to the Fabrication Facility. Head up and follow the path. This is a decent-sized room, and there's lots of enemies here.
Just roam around, killing 'em off. Once you've polished off all the enemies on the ground floor, head up the stairs and across the catwalk. Keep going on, then there's some more GRSOs in a recessed area to your left, down some stairs or the quick way, just drop.
Head back up and continue on. Through the door and down the stairs. The thing on the wall with the conveyor belt is the first of three Sentinel Production Machineries. Head up the stairs at the end. Loop around the little room, and see a few more of your Objectives in front of your eyes.
The big steel thing with the yellow X painted on it is Sentinel Production Machinery 2, and next to it is 3. Across the room and upstaris is the Lab Tech, who'll tell you where to find the items you're looking for, along with some oh so great news. Keep going on, then hop downstairs for Sentinel Production Machinery 2. Head back upstairs and across the catwalk. Head down this pathway, and downstairs is Sentinel Production Machinery 3. Head back up either stairs to Leg Attachment. Just off to the side in the XTraction Point.
They throw a whole crapload of enemies at you here, so be prepared. Head around through the little area with the Lab Tech in it, and down the stairs. One down, 2 to go. Cross and drop on down. Cross back over the lower area, and use the third set of steps to get to the exit, leading to Arm Attachment. Well, it does feel good to bust up all this machinery, knowing it's stopping Sentinel production, but do we really have to break everything?
Anyways, you can take the safer way around, or the direct approach the path to the stairs or dropping right into it. Either way, you have no objectives in the upper area, so head down. Near the stairs leading down is Arm Production Control Panel 2, along with a Sentinel Mark II if you have Storm or Cyclops blast the doors nearby, they will seal and the Sentinels will stop coming out. Across the room is Arm Production Control Panel 1, and the same applies here.
The nearby stairs had Cyber's Revenge for me, a Unique Backpack. There's two sets of stairs at the top; head up the left one first, as the right one leads to nothing. Here you'll exit to Head Attachment. Wow, no new objectives for once. The XTraction Point is just ahead. Head across the small room and up the stairs. If you wanna clean the place out before hitting your objectives, when you come the the two sets of stairs, head down first.
At the far end of this is another one of those Sentinel Doors, blast it and be rid of them. Note: you don't have to worry about the three Sentinels you see crossing the lower room, they're only there for show. When you're ready to go on, head back to the two staircases and go up the "up" one.
The Guidance System Sensor is waiting there, just for you. Head back across the lower area, up the far steps, and through the door to the Storage Warehouse. Oh well, the yellow X is way away from where you start, so head on out to get a little closer to your goal. Head around and down the steps.
Two Sentinels down. A little further and it's four Sentinels down. Up the steps to the Navigational Controller. Welll, that speech was a little early, so head on through the door and down the stairs for the last four Sentinels. Now you get to battle these bizarre things. Looks like we're not done here yet. Head down the elevator to the Bio Lab Holdings. You'll have to but the stuff or toss it from in front of the next door.
Keep going, and you'll face off against several Sentinel Advanced. Keep going to get to the door to the Bio Lab Workshop. Along the way, there's an XTraction Point. It's not that the characters look two-dimensional, but they have very basic textures and a cut-out look". Reviewers found that the artificial intelligence AI was lacking, and recommended the game's multiplayer. X-Play reviewer Russ Fischer called it "purely average",  though he made an exception for Patrick Stewart's portrayal of Professor Xavier.
IGN noted that while some voice acting fit the characters well, others seemed out of place. The N-Gage version was praised for the ability to play cooperatively using the N-Gage's bluetooth technology. Next Generation ranked it as the 74th highest-selling game launched for the PlayStation 2 , Xbox or GameCube between January and July in that country. Combined sales of the Legends series reached 2 million units in the United States by July Barking Lizards again helped port the game, this time to mobile phone devices.
Marvel Ultimate Alliance 2 was released on several consoles and handhelds in the fall of From Wikipedia, the free encyclopedia. JP : January 27, Xbox only. PAL : January NA : February 7, Retrieved Nokia via YouTube. Archived from the original on X-Men Legends.
Alison : Somebody help me! I'm not a mutant! I swear I'm not! Mystique : Blob, grab the girl and get out of here! Jean Grey : Good work, guys. Now get Alison to the X-Jet. I'll meet you there. Ol' Gambit done already picked the lock. Player Character : We have to save the Arbiter crew! Jean, can you use your telekinetic powers to hold the ship together? Alison : Do I get a cool code name? Wolverine : How about Pebbles?
Alison : Mmm, those are good suggestions but I had a name in mind already. How about Magma? Colossus : Because of Magneto's attack the reactor is close to critical mass. If I drop this regulator there will be a nuclear explosion.
Professor Xavier : What do you intend to do now? Shadow King : I should have thought it obvious, Xavier. I will have my revenge. Shadow King : What!? You've escaped? No matter. Now you will die, Xavier. Wolverine : Kid, the Gravitron was built for Magneto. It could kill ya. Magma : That's a chance I'll have to take.
Apocalypse : Enjoy your small victory, Xavier. For the Age of Apocalypse is nigh! Game Informer. Game Informer via YouTube. May 10, Retrieved August 28, Wisconsin State Journal. September 26, Retrieved August 17, — via Newspapers. April Nintendo Power. December Detroit Free Press. The Sydney Morning Herald. Archived from the original on October 15, Console City. Next Generation. Archived from the original on October 28, Archived from the original on July 26, Video games portal.
X-Men in other media. Origins: Wolverine The Wolverine Logan. The New Mutants Gambit unproduced. Video games developed by Raven Software list. Hidden categories: All articles with dead external links Articles with dead external links from August CS1 maint: multiple names: authors list Articles with short description Short description is different from Wikidata Articles using Infobox video game using locally defined parameters Articles using Wikidata infoboxes with locally defined images Articles using Video game reviews template in multiple platform mode Official website different in Wikidata and Wikipedia Good articles.
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X-Men Legends is an action role-playing video game developed by Raven Software and published by Activision. It was released on the GameCube, PlayStation 2 and Xbox consoles in Barking Lizards Technologies developed the N-Gage port of the. X-Men Legends is an action role-playing video game developed by Raven Software and published by Activision. It was released on the GameCube, PlayStation 2. X-Men Legends II is an action role-playing game. It unites two Marvel Comics superhero teams, the heroic X-Men and the villainous Brotherhood of Mutants as they.